Combat that feels like your own hands
Assists press your own keybinds and mouse buttons with randomised, human timing. Rod Assist, Auto Armor and Bow Aimbot never send anything your hands couldn't.
Digoxin is a Minecraft client with 66 modules, combat assists that press real keys, visuals drawn into the world, and capes every Digoxin player can see.
The parts people notice first. Every module is listed further down.
Assists press your own keybinds and mouse buttons with randomised, human timing. Rod Assist, Auto Armor and Bow Aimbot never send anything your hands couldn't.
ESP, Chams and Block ESP are drawn into the 3D scene with real depth, so boxes, health and outlines stay locked to what they mark, at any distance and any angle.
Write your own modules in Lua right inside the menu, recolour the whole client, design your crosshair and hide your name for clips. Scripts reload the moment you save.
52 on 1.8.9 and 61 on 1.21.11. Tagged where one only exists on one version, or where servers catch it easily.
25 capes and flags, shown to every Digoxin player. Try any of them on your own skin in the cape room.
One key covers both versions and stays on one PC. Every plan gets every module, cape and update.
You'll need Windows 10 or 11 (64-bit), Minecraft 1.8.9 with Forge or 1.21.11 with Fabric, and a licence key.
1.8.9 with Forge and 1.21.11 with Fabric. A few modules only exist on one of them, like Rod Assist on 1.8.9 or Auto Totem on 1.21.11. The module list above shows which.
A key activates on the first PC it's used on. If you get a new PC, get in touch and it can be moved.
Any client can get you banned on servers that don't allow them. Modules tagged Blatant, Detectable or High ban risk are easy for servers to catch. The rest are built to look like normal play, but nothing is guaranteed, so use them at your own risk.
The injector checks for new releases while it's open or in the tray and installs them itself. After an update, restart Minecraft and inject again to load it.
In the injector, or on the Account page.